Initial Pawn Placement
The Game Begins With Four Pawns Positioned Inside the Base
Bringing Pawns to Play Track
To Bring a Pawn Outside From the Base to Play Track, the User Must Roll a Six.
Kill a Pawn
Players Have the Ability to Kill (Capture) Another Player's Pawn if Both Pawns Occupy the Same Cell
Safe Area
A Safe Area is Denoted by a Star, and Pawns in This Area Cannot Be Killed (Captured).
Victory Condition
The First Player to Successfully Move All Four of Their Pawns Into the Castle (Home Wins the Game.
Determination of Placements
The Second, Third and Fourth Places Will Be Determined Based on the Scores of the Remaining Players.
Game Quit Scenario
In the Event That All or Three Players Quit the Game, the User With the Highest Score Will Be Declared the Winner.
SCORING
-1 point for every cell moved. -Get extra 10 points for getting out of the base by rolling a 6. -A further 25 points for entering the Castle Column (Home Column). -A bonus of 50 points for reaching the Castle.