Board Design and Initial Pawn Placement

In Mini Mode, the Board Has 39 Cells Instead of 57, and the Game Starts With Four Pawns Positioned Inside the Base.


Landing on an Arrow

If a Token Lands on an Arrow, It Moves to the Arrow's Head, and the Player Receives an Extra Dice Roll.


Bringing Pawns to Play Track

To Bring a Pawn Outside From the Base to Play Track, the User Must Roll a Six.


Victory Condition

The First Player to Successfully Move All Four of Their Pawns Into the Castle (Home) Wins the Game.


Determination of Placements

The Second, Third and Fourth Places Will Be Determined Based on the Scores of the Remaining


Game Quit Scenario

In the Event That All or Three Players Quit the Game, the User With the Highest Score Will Be Declared the Winner. 


Kill a Pawn

Players Have the Ability to Kill (Capture) Another Player's Pawn if Both Pawns Occupy the Same Cell.


Safe Area

A Safe Area is Denoted by a Star, and Pawns in This Area Cannot Be Killed (Captured).


Scoring

- 1 Point for Every Cell Moved. 

- Get Extra 10 Points for Getting Out of the Base by Rolling a 6. 

- A Further 25 Points for Entering the Castle Column (Home Column). 

- A Bonus of 50 Points for Reaching the Castle.